I use 3ds Max 8 & Mental ray for all my work, I have so much about the “render passes” in mental ray, but how is it done. What is pass based rendering? in case of DivX encoding i can understand that, but what is that in mental ray & how to achive it
Mental ray render passes
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.