Hi
I’m trying to composite a slightly high resolution still (4k x 2.5k) in Nuke but I’m having trouble reproducing the beauty as I’m getting some noise and fireflies in highlighted areas of my reflection pass. My master beauty exr looks clean and crisp with little noise and no evidence of these artifacts. I’m rendering linearly out of Maya 2015 using mental ray with RGBA 32bit(float) frame buffer. I have also changed my render passes’ local settings to 32bit. I have tried different Unified Sampling settings (even as high as Quality = 8, min/max samples = 1/800).
To light the scene I’m using IBL with a HDR file attached that I created in HDR Light Studio. I have read a number of threads which mention similar problems to mine except that the fireflies appeared in the beauty and not just in an individual pass. It looks like the hdr lighting is the culprit in most of these cases and a suggested solution is to clamp the light values in the hdr file. I want to have as much exposure control as possible in Nuke so clamping isn’t really an option for me.
I should also mention that all my shaders are mia material x passes.
Has anyone else come across this issue where the noise only happens in a particular render pass (the reflection pass in my case) but not in the master beauty, and did you resolve it? Why does mental ray clean up the master beauty but not the reflection pass? :banghead:
Master Beauty:

Reflection Pass:

