I have a simple scene setup with a daylight system and an empty room (hollowed out cube with one window) sitting on a plane. Render preset is mental ray daylighting (with gi then enabled) and exposure control is mr photographic daytime indoor.
When I place my mr sky portal in front of the window (directing it inwards) and render I get the following error…
“photon emission shader returned miFALSE: aborting photon tracing”
if I ignore the error and continue to let it render I still seem to get an accurate result. If I remove the portal and re render the error disappears, but the render is now obviously near black (with little light getting in).
Can anyone one help me with the error ?
Thanks
