Hi there,
I am having a problem with Mental Ray Render Passes for Maya and I can’t figure out what the deal is. Whenever I start adding contribution maps and passes, even just for a beauty pass, my render times skyrocket. They will double if I don’t create any contribution maps and break out normal diffuse, indirect, spec etc. But adding a contribution maps will take as much as 3 times as long. What is going on here?
I’ll try and post a link to an example of my setup, but in the meantime, does anyone know why this is happening or have similar results? I’m in Maya 2011 SP1, almost always using mia_material_x_passes and all I’m doing is:
- Select objects and lights > Assign to new render layer.
- Select objects > Create Pass contribution map and add selected.
- In Render Settings > Create corresponding passes i.e. foreground_beauty/diffuse whatever.
- Assign those passes to their respective contribution maps
- Add naming tokens to the filename structure to keep everything in a separate directory.
- Render
I’ve been doing this for a long time and I don’t ever remember seeing passes impact render times so much. It’s really frustrating. In the meantime I’ve been using the Deex shaders which are nice, but I miss my contribution map workflow! I really appreciate your help.
Cheers
