Hello all, inaugural post for this forum, hope it’s a worthy one 
I’m working with a scene lit with a couple of point lights and a spotlight illuminating a character sitting at a kitchen counter. The skin of the character is a Mental Ray SSS x-passes material, and the lights utilize Mental Ray depth map shadows The character utilizes Shave and a Haircut hair nodes, though I do not expect the source of the shadowing issue stems from that, but it may be important anyway.
Now the problem: On the skin, and on any remaining objects in the scene not yet textured (i.e. using the initial lambert shader), there tends to be a strange artifact which looks like highlights and black areas which create an almost blinn-like artificial shininess to the skin, which is not desirable. Adjusting the standard controls of resolution, samples, softness and bias have not been able to correct the issue satisfactorily, it changes the look of the artifact, but does not eliminate it.
I’m hoping someone else watching these boards has encountered a solution to this problem already.
Thanks in advance,
Has anyone encountered this particular artifact before, or

