Hi,
I’ve noticed a couple of times when I’ve been rendering with mental ray, and had textures that are high contrast/fine detail, such as logos or type, that I often get pixels disappearing.
This doesn’t happen nearly as much in the scanline renderer, and I was wondering if there are any settings within mr that would help.
I’ve tried bumping up the samples per pixel, and it helps to some extent at the expense of render time, (and the geometry aliasing is not really the problem), is there something specific to the bitmap filtering in mental ray that might help?
Thanks,
Steve