I’m testing out mental mill. I made a simple phenomenon that’s just outputs a brick generator directly to the result. When I load it in max it works fine. But when I try to wire some inputs to the color and height of the bricks, changes I make in max work only in the viewport, not when rendered and not in the material editor preview.
Does anyone else have this problem? Is there something I need to do to the inputs so they work in software rendering too?
Thanks