Medic sketch


#1

Hi all,

I was idlely doodling last night and ended up with this sketch. I quite like it and am considering taking it further to a highly finished level (something I don’t get chance to do very often), so thought I’d get some feedback whilst its still at an early sketchy stage.

The basic concept is she’s a medic, its set sometime in the future. She is stemming blood flow from a wound with one hand, and preparing to administer some kind of high pressure injection thingy with her raised hand. I’m not sure about the angle of this raised hand as yet, it’s too parallel with the structure behind. I’m also considering adding more to the top and bottom of the image to break away from the current square. The pathetic triangular squiggle above her indicates that there’ll be fighter jets flying above, obviously (!).

I am a bit concerned about the injection thingy (this is exactly what they’ll be called in the future), as he’ll be wearing armour, so where she’s aiming for I’m not sure!

Interested to hear people’s thoughts.

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#2

Looks promising - could get a very nice action shot. Therefore cool the tilted pespective here. Not fully convincing somehow the position of the patient filling the whole base line and cropped at all three sides. His helmet is rather small regarding the nicely done wide angle feel on her with the prominent knee (which makes also her left hand looking small).

So i’d focus now on getting everything into the perspective first, which could change the composition quite a lot.


#3

Thanks for the feedback zokana!

I’ve literally spent another 10 minutes on this, keeping in mind your comments, so here’s an update. I need to spend some serious time on this to resolve a few things; not quite happy with the soldiers legs yet but I’ll figure it out!

EDIT: perhaps his helmet still needs to be a touch bigger, I’ll mess around with it a bit more later. And I’m aware that her left arm looks a touch unnaturally bent at the moment, but I’ll be painting over it so not too worried about that right now.

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#4

This is pretty nice, although I think you can tweak the perspective a bit. Right now, it seems you’re going for a worm’s eye view and a tilted horizon, but the angle of the characters don’t seem to match the perspective of the environment (although it could be because the ground is all destroyed and uneven from the destruction).

His right arm doesn’t read right–it’s almost as if his entire upper arm is missing, and his forearm is connected to his shoulder.

If you’re concerned about how her action reads, you can have her trying to pry away a part of his armor with the other hand, trying to reveal a spot she can push the injection into. Maybe she’s pulling off his helmet and will be using the injection on his neck?


#5

Thanks for the comments Lunatique, very useful!
Yeah the perspective of the background definitely needs work, and it’s tilting to far to the left in relation to the characters at the moment and I think we should be looking up at the structures more. Its something I might re-do in its entirety.

His arm, whilst it worked in my head, once you pointed it out its clear that at the moment it looks exactly how you describe it, but hopefully once it’s painted up and with a bit of tweaking it’ll work out. I’ll certainly give this area extra attention and keep your comments in mind as I do so.

I really like the idea of her pulling back some armour, it completely solves the concern I had with the narrative, so I’ll look at putting this in next time I work on it (prob the weekend now). Will update then with a hopefully more fleshed out paint-up.

Thanks!


#6

There are many things still wrong with this (haven’t even looked at the guy’s right arm yet) and there’s a lot That might change drastically before I’m happy with it, but at least after a few hectic weeks at work I’ve managed to find some time on this. Background is only a quick re-sketch and needs drawing properly but the perspective I think fits in with the characters better.


#7

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