Hello everyone, I’m a student currently taking some 3D modeling courses here at my university, and am coming across an issue with my models rigging setup.
I modeled a Mech (MadCat to be more precise) and am having issues getting the legs rigged as they should be. The reverse knee pivots on a central point, and I’m not sure if I need to either double-joint the knee (causes the knee to bend in a funky way), or put a single joint in and then spline it so it’ll stay horizontal. Any pointers?


