I’m trying to make these automatic platforms that can adjust and orient dynamically, and I can get them to basically work, but the problem is I need several of them in my scene, and orienting them normally takes forever.
I want to make an IK-based system that would keep the platform itself stable and facing a single direction while the rest of the mechanical works connected to it re-orient to reflect the necessary positioning.
I’m not used to IK and rigging in Maya, but in Max I would set up IK along the first series of bones and apply orientation constraints to the joints that allow the platform to adjust its angle.
Problem is, when I try using IK in this situation, it seems to work, but when I move the handle, it’s incredibly sluggish and barely follows it at all. I can’t work with this; it’s almost worse than adjusting it by hand.
That, and the orientation constraint rejects my attempts to make the bone follow the circle-curve I made as a controller.
Am I missing something? I think I must be, but I couldn’t tell you what.
