Hi there…
Following Problem…
I’ve an animation done and saved as a clip to use it on several chars.
When you just load the animation u see the skeleton in the right position moving correctly.
Now when I load a char und then drag the animation in the storywindow the character moves correctly but jumps to a diffrent position.
That the position has to be the same than the original one is important because i’ve lots of 2chars animation(fighting etc…) which have to be remapped.
Something with the FBX_Root NullObjekt?
I tested pretty much now (setting keys on everything etc…blablabla…)
Any Idea?
Thxs
Guido