Hello,
Has anyone tried deriving their own MPx3dModelView from the Maya API? There seems to be very little documentation and no examples for this. Everything I try seems to fall down after a short time with a stack overflow inside the OpenMayaUI dll.
Perhaps creating my own custom view isn’t the best method to achieve what I want: To be able to view everything as if the vertex colour is being modulated by 2x. I could write my own hardware shader node, but I thought that instead I could just slightly modify the default MPx3dModelView class to achieve my goals…
Any ideas anyone? I’ll be forever greatful 
Many thanks,
stoo
