Hello everyone !
I have a bit of an annimation issue in maya which is very annoying, and although I have some clues where it might come from, I have never found any way to fix this easily (my current method being, I restart Maya, but as I work remotely with the virus stuff, it takes muuuuuuuch more time than before)
Sometimes when I set keys on one or several objects, the keys do not seem to be taken into account, and my object keeps the last pose I gave it although I keyed it and changed its position several time.
An example :
I key a cube that has a 0, 0, 0 rotation at frame 0, then I go up to frame 10 and set a key again to get 10, 10, 10 rotation. It seems to be allright so far, but when I go back to frame 0, the cube has kept 10, 10, 10, instead of variating. Furthermore, the rotation channels in Channel Box are highlighted white on frame 0.
But if I open the GraphEditor, the curves seem to match what I wanted : 0, 0, 0 on frame 0, and 10, 10, 10 on frame 10.
As I said, usually I save my work, quit, and restart Maya. But I cannot do it easily now, so I need a solution. I now, that it generally happens after I have deleted keys before. In my previous cube example, the things I described would have happened just after I deleted keys on frame 10, or 0. It is very instable, sometimes, I work a few minutes before realizing that this happens. Also, and since I don’t know how to handle it, I might lose my work, because suddenly, May would wake up again, and flat all curves to the “last position” I gave the object.
Here’s a capture of a similar situation. Notice the curves, that vary, but the ChannelBox is highlighted white, and does not seem to update, and stays on 0 :
I hope I am clear enough, do not hesitate is you need more details, I’m afraid to lose myself into details, but… The more you have, the clearest it “should” be !
Thank you in advance