I’m trying to create a cloud shader exactly like this one:
http://vray.info/tutorials/vrayenvfogclouds/
but for maya. For the life of me, I can’t figure it out. I’ve tried all sorts of 3d-projections. The closest I get is with a solid fractal which gives me the individual blobs, but they’re perfectly round and I can’t figure out a way to distort them. One would think the Cloud node would be perfect for making CLOUDS, but no it seems to be the worst option.
If anyone can offer a way to get the same result in the link above, it would be super appreciated.
