I’m a “3d newbie” and I really enjoyed your tutorial, very good!! many many many thanks for that!! :buttrock:
I have two wishes though:
First wish. I didn’t wanna use a bump-map for the text on the rim. So I’ve tried lookin for a tutorial covering how to import illustrator “paths/nodes/vectors” to maya and converting them to polygons which are mergeable with the rest of the polygon objects… It actually looks like you have done just that in the picture? :eek:
Second wish. I really want a tutorial on how to make a realistic looking tire, with ofcourse “polygon logos”…
it’s me again under this thread… I’ve made another in depth videotutorial from start to finish on how to model, texture and render the “Rolex Daytona”. It’s split into 58 videos in HD720… something about 8hours of tutorial.
Modeling is done in Maya, UVlayout in Headus, texturing in Photoshop and Maya and finally rendered with Mental Ray.
Anyone know of any good head texturing tutorials, especially ones that deal with UVs and procedural stuff like fractals? It can be text or video based, I just need it from someone who knows the way the game and movie industry textures heads in Maya. I guess it could even be a 3dsMax tutorial.