I have written a tutorial on those long long long LOAD and SAVE times, and a possible way to reduce it in some cases.
This is the link to my Tutorial
great tuto from you…
There was a tutorial posted recently addressing how to use the mental ray approximation editor to correctly render displacement maps. The example model was some sort of Alien Snail.
I thought I book marked it but apparently not. Does anybody know which tutorial I mean?
Um, are you sure it wasn’t an octopus?
That’s the one! Thanks for that.
I’m after a simple Car modelling tutorial using polygons only? any about?
:deal: How to make a custom tear in maya using ncloth. :deal:
:deal: How to make a reflected chrome logo in maya’s view port. :deal:
thank you! great tutorial ^^
ummm…you mean this http://www.pixelcg.com/blog/?p=419
Just thought that I would bump this link again. Amazing tutorials for the beginning Maya user, especially if you’re trying to move to Maya from another software package.
thank u so much sigma its great efforts from u
quick rigging for your background characters
it`s great. so many tutorials. 3Q
I've made a video tutorial on how to create a photorealistic rim in Maya. In about 15 videos I show every step from scene setup over polygon modeling, uv mapping, texturing and finally rendering with mental ray. If you're interested just click on: [http://www.youtube.com/user/Pixelbahn](http://www.youtube.com/user/Pixelbahn)
Any comments or critique is welcome… thx
I just added a basic nCloth tutorial on doing a cape attached to a dancing character.
Maya and photoshop video tutorials at 3d-source.com
more to come, the site is new