Maya to unity environment process for oculus quest vr idea


#1

Hey all

So I need do make some small internal realistic environments for the oculus quest (untethered) and just considering options for creating the environments. Looking for it being effient as possible so draw calls down to the minimum.

The idea is that i`d make an office enviornment and bring in assets into the scene ie chairs, tables,etc. Then go around each object assign mat id. create one large texture atlas uv for the entire environment, and then take it into substance painter add all the materials, and then bake out 4k albedo, roughness , metallic, ao,etc
Then combine all objects, export as fbx and take that into unity and bake lighting as a static object.

Does this sound like a good workflow? or is there another way i can do it?

Thanks in advance,