I activate the Use Background slot in the mia_physicalsky and attach an image.
I have been trying the mip_rayswitch connected to the render_cam so I have an image for reflection and a blurred one for final gather as it is going to be an animated shot; but I don’t seem to find a good HDRI for my summer midday lighting, so my textures have a CG look.
The Sun&Sky gives me the best result I have been able to achieve so far even though my renders still look very 3D.
I have attached an image, there is a lot to be done. Maybe when I introduce furniture, plants, treed and my final grass it will look more realistic but I think there is something I’m not doing well about my lighting.
[color=white]If you have any suggestions that would be great! [/color]