Hey guys,
I have been trying to emit particles from an emitter that is following a rocket to act as the smoke trail. I keep having a few problems. When I scrub through, since the rocket is fast, the smoke looks like little poofs or blobs; almost like they are only being emitted on every single frame. I have put the Substeps to 32 and checked Emit In Substeps. I have also clicked on the 3D fluid container and went to the Dynamcis tab, Solvers, Edit Oversampling or Cache Settings
and changed that to 32 as well. Lastly I thought not enough particles were being emitted so I changed to rate from 5000 to 10000. This is the first rocket and is only 18 frames, the second rocket does the same thing but once I figure the first out Im sure it will be quite similar. The other thing is when I take a render of the smoke it looks very blocky. I believe that is the voxels showing up. I have the resolution as the following:
Base Resolution: 200
Resolution: 122, 18, 14
Size: 55, 15, 25
I can put the Base Resolution to 400 which almost reaches my systems max but slightly increases the quality. It seems to work better when I slow down the rockets speed. I dont want to do that because that would be a super slow rocket. 
Any help on this would be greatly appreciated.
Thanks in advance!
Aaron.




