Hello everyone,
I am currently working on a project creating a logo, and I have it almost completed. One thing I am hung up on is the smoke effect I have. It looks like the smoke is fast forwarded. I have done some research but i cannot come to a solid conclusion, so I am ready for some help. Is it that I must slow down the speed of the smoke plus lower the emission rate to match the lowered directional speed, or must I create a Cache for the smoke, and use that to slow it down? Or, is there perhaps something I have not discovered yet? I look forward to your assistance. (please note that YouTube deformed the entire video some).
Maya/Smoke Effect/Particles-Liquid/Speed Issue
EliteGoliath
#1
mickmeister
#2
Try decreasing your simulation rate of the fluid, or decrease the buoyancy of the fluid so it doesn’t rise as fast. Or maybe you can try turning up the dampening. Good luck.
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