I started with Cinema4D when i got into 3D FMW 
Recently as i do more rigs in Cinema i’m missing easy solutions to setting up controls/ user data mechanics and wondered if the grass was greener on the other side.
Can anyone with experience with Maya and Cinema4D give me a breakdown on what advantages Maya has if any?
The most advance character rigging system in Cinema is the “Character” object that allows for easy bone adjustments with user data for foot roll etc. For corrective shapes we have to use corrective morphs/ tag to sort it out.
I’ve played with/ seen some amazing rigs in Maya with a massive amount of control sliders for virtually every need with animations, I wonder if Cinema4D might ever catch up but then again i don’t know how these things are setup and whether it’s 3x more work and troublesome than the best Cinema has to offer.
Any info on this subject will be helpful, I’ve had to accept zBrush wont be toppled any time soon and have had to move away from Mudbox. rip
Now i wonder if i may need to move away from Cinema4D for character rigging and animation.
Compared to Maya the workflow for that leaves a lot to be desired IMO.