Maya rigging problem


#1

Hi Friend

i rigged a bottle type cartoon character.so character’s separated body parts( Arms ,legs , body with eye etc ) finally bind skin use for arms legs and body with face part parented to skeleton. when i move my global controller , but i binded part ( arms , legs )not properly work with global controller. help me pls


#2

Just a guess but I think the root of your skeleton is not a child of the master controller. The root of the skeleton is usually the pelvis or a Center Of Mass.

Like the hand bone must be a child of the forearm bone the master bone has to be a child of the master controller. This is mostly the case but I don’t use Maya.


#3

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