Hello gents,
I have been trying to rig some floss in Maya, and I'm stumped. I initially set it up using Spline IK, but I couldn't figure out how to implement it properly. What I need is a U-shaped rig with two static ends at the tips of the lines, and a control in the bend of the U that flexes the joints along the chains on either side.
------------------- <<Static end
|
| <<Main control, translatable, causing whole chain to bend.
|
------------------- <<Static end
Is there a way to link the live ends of two Spline IK's to create this desired functionality?
Thanks!