Maya Render Layers & Passes


#1

Hi

I’m still a newbie in Maya and I’m abit confuse about the Maya render layers and passes. I’ve seen some tutorials where they create different layers and apply different preset pass(diffuse, AO, reflection etc) to each of the layer and render that out. Other tutorials show you can create one layer and associate all the different passes (diffuse, AO, reflection etc) to that layer and render out that layer. So are they both doing the same thing? What is the correct way to render out all the passes?

chuongy


#2

I’m not sure what your question is, but…

in render layers, you choose which objects you render

in passes, you choose which output you assign to your layer.

Even though it is very complicated, the easiest way to me to output different passes is to use the mia_x_passes material and render in the OpenEXR format 32 bit, so you get all your passes in a single file that you open in Nuke or Maya Composite (Beauty, Z-Depth, 2D Motion Vectors, AO, etc).


#3

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