Maya overlapping keys


#1

Hi everyone. Ive been trying to get back into animation, and im using maya. Im blocking out animation, with auto key turned on. And by mistake i will move/tweak the rig/create keys after the existing keyframe. When i try and over write the old key with the new one, it wont. it just places the new key right next to the original. so then you have 2 movements on the same frame.

Is there any way to drag keys over others and overwrite them?

Thanks.


#2

Try this… shift click on the timeline where the key is that you want to cut from (the frame in the timeline should turn red)… then select cut. Then shift click on the key you want to copy to (it should now turn red)… then select paste->paste. Hope that works!


#3

Thanks for the quick reply. It didnt seem to do anything, the only way i can copy and paste the keys correctly is through the curve editor. Im just afraid, of once the scene starts getting complicated, it will be tough to do corrections.


#4

Strange… did you have the character set or object that has the keys selected? Also, did the frame turn red when you shift clicked it?


#5

Set is selected along with spline controler, frame went red , but yeah, didnt work, i tried a few diferent things, but nothing, im sure its something “im” doing wrong.


#6

One other thing you may want to try is: select your character set, pick a control that is part of the character set and press ‘s’. This will set a key on all the channels of the set… I find that auto key doesn’t set a key on all the channels. Do that on each of the frames, then do the cut/paste routine. Hope that helps!


#7

Thanks, I like auto key as it only set key on the channels that have changed, a lot easier to keep a track of in the curve editor.


#8

Sure, but for blocking that can become a problem if not all channels on all objects in the character set are keyed. That’s the whole point in character sets and blocking. By keying everything, you know that the pose is exactly ‘that’ pose and the transition to the next pose is exactly to the next pose. If you miss an object or channel it can transition incorrectly at and through the second pose if a key is not set, but is set for another pose down the line. Hope that makes sense. Happy animating!


#9

thanks for all your help and advice.


#10

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