Tell me does anyone know what math is behind nParticles or even Legacy Particles? Dunkan in 2012 showed Cutting Jello demo(what algorithm behind this?). White paper of Nucleus by Jos Stam in 2009 did not describe math model of NParticles.
I’m looking for real time single thread algorithm for 30k particles for Jello with cutting… MPM_GPU is to Slow. PBD is not Elastic friendly - only soft body with NO jiggling by PBD…
I read that SPH stands for nParticles Fluid(as one of the options) … But for Jello and Legacy Particles i dont know…
I am interested in the math model or the name of a method similar to the applicable one… Maybe FEM?
Maya NParticles(Nucleus) in 2012 Math model( PBD? SPH? FEM? )
voltagl
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