I need help. I have game character model in multiple shapes in Maya (need it to have it separate in 5 obj. for normal map baking trough matching by mesh name in substance painter) so I need it to be in this separate shapes on one .fbx file. But I want on this one .fbx have only 2 textures on whole game character. So I need to make maya multiple objects in one uv set but each obj. in Maya has default uv set and ignore uv set which I made. Please help me :(. How to solve this problem???