Hi all,
I need some help. This has been plaguing me for yeeeears. And I’m fairly sure there’s a blindingly obvious solution to which I’m, well, blind. Whenever I render an image in Maya that contains an alpha channel it produces a grey outline around the object. And when you try to comp it on a light background it stands out fairly obviously. I’m not sure whether it’s an anti-aliasing issue or a transparency one. I’ve played around with render settings , but nothing seems to make a difference. I’m afraid rendering simply isn’t my forte. And I’ve spent years telling clients “it’s supposed to look like that” ;p - so please, any help would be massively appreciated …
Regards
K
ps - i’ve attached a rendered image, I hope it shows up
- well ok, at least my rendering issues do now. Thanks so much, you were a fantastic help!