Thank for your advise, it is helpful for me. I recognized the specular reflection size about object size in the world of maya.
So I made another test. This time, I draw a big sphere(6 unit) and small sphere(2 unit, are not clone). Both are smooth and same material(Mia_material-Chrome adjust roughness to 0 and Glossiness to 0) and a spotlight and a plane.


RenderImage

And I notice the specular reflection point size is different. I agree as you said that glossiness effect the specular reflection. But how about different size have different specular reflection point??
I am very confuse. Becouse this rule is very important.
1.If a light is not effect to the specular reflection point size(I know intensity and decay rate are different have different reflection point. But small ball is small big ball is big point, Same).
2.Adjust material’s glossiness value is work. But even max value the size is different.
In real world, I use a small light to light a chrome ball, If the light close the chrome ball, and it will be have a big reflection. If the light far a away, and the reflection will be smaller and smaller unit be a point.
The effect very like area light effect. If I can turn off spotlight or directional light’s point, and the reflection light is instead by arealight, I think that’s ok.
If not I really what to know how to adjust object’s proportion.
I really want reslove the problem.
Thank for you buddy…