Hey,
I’ve been setting up a small Maya Mental Ray network render farm and after weeks of testing, I seem to come to the conclusion that network rendering as actually SLOWER than rendering on the local machine!
Is there anyone that might be able to shed light on this? It can’t be right as many studios have to use distributed rendering in order to pump out frames at a reasonable production time.
Here are my Software and hardware:
SOFT:
Windows 7
Maya 2014
Mental Ray 3.11.1.13
Shave
Slaves running Mental Ray Satellite 3.11.1
HARDWARE:
Master: PC, Xeon E5-2650v2 2.6GHz, 16 cores / 32cores hyper threading, SSD
Slaves x 4: Power Mac G5 running Bootcamp Win 7, Xeon E5462 2.8 GHz 8 cores, SSD
As my LAN only makes 0.65 Gbps, I copied all textures to the local machines in order to reduce network overhead. Still, the network render is slower than on the local machine.
Would using a dedicated render farm management software make things faster? Any suggestions would be highly appreciated.
Thanks