maya look at problem


#1

Hi guys…

I have problem and I spent few days looking for solution but lastly I must ask how to solve it. Problem is facial rig that is basically done with blend shapes method as Jason Osipa described in Stop Staring and it works perfectly for me but I have problem with eyes. I don’t know how to sort out things for look at and which method to use. Screen shots below present my problem. Look at works nice when head shape is default but if I want to stretch or squeeze head and eyes with controllers which drive lattice deformer and if I move look at eyes go through face mesh. Does anybody know some solution how to solve this problem? I still couldn’t decide what is better method, over blend shapes with local and global rig or it’s better to make aim constrain directly on main mesh and done deformation over blend shape.


#2

adding a blendshape target of the eyes geo to the same lattice deformer and applying it to the eyes mesh will solve the issue (to some extent - further deformation will cause some issues due to the topology)


#3

Hi ldunham1,

I did it as you said and it works fine, but also as you said deformation over some extent cause some issues with mesh but I will avoid it with limits on the controllers…

Thank you!


#4

no probs dude


#5

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