Maya isocahedron modelling


#1

Hi, I’m trying to model a sphere that takes on a special T=7 icosahedron geometry (for the purposes of modelling a virus that exhibits this specific type of geometry). It should look exactly like the model on the right in the attached image, where the subdivision/tessellation mode is triangular with essentially a pattern or pentagons and hexagons.

I’m in Maya 2018 and I’ve tried using the primitive soccer ball but it doesn’t give me the right pattern or number of pentagons/hexagons. I’ve also tried using the platonic icosahedron primitive and increased the subdivisions to 4 which brought me close but had some extra triangles in between the “flowers” of pentagons and hexagons as seen below. It’s like I just want to delete these extra triangles and turn the “flowers” of pentagons and hexagons so that they all tile and fit correctly.

I appreciate any and all help! THANKS!