Hi,
In Softimage I can, like in Maya, instance a model (group) into multiple versions of itself in the scene. This way heavy geo will not add to the scene size, and renders much quicker.
But in Softimage I can still tweak/change/add to the original group, and these changes will reflect in the instances.
This seems not the case in Maya, in whatever way I set up the instance.
e.g. a group contains a cube and sphere, and is instanced inside the scene 10 times. I now have a bunch of cubes and spheres in the scene.
Now I add a torus to the original group, but this is not reflected in the instances as they still show only the cube and sphere.
Is it not possible to add geometry to a group that is already instances, and see this extra geo inside the instances?
Do I need to start using reference files in Maya to be able to do this?
cheers!
rob
