Maya instance replacer with accurate bounding box collision (particle or physx)


#1

I am trying to create a debris drop with using either. Maya Particles, Maya nParticles or Maya using PhysX plugin.

So what I understand is creating an emitter either by Particles or nParticles with randomization of rotation and objects being instanced.

Where I get stuck is. How do I make the particles(geometry instanced) that are emitted to collide with each other with a very accurate bounding box/shape. I have only seen a very accurate self collision via using the PhysX plugin but I don’t know how to use it.

If someone knows how to make a particle emiter that produces very accurate bounding shape(hull) for every particle emitted and self collide that would be great. :slight_smile:


#2

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.