[Maya] How to replicate this ramp detail modeling technique from 3ds Max (extrude in place + straighten side edges + weld vertices)


#1

Can someone tell me the simplest and fastest way to replicate this ramp detail modeling technique used by Arimus 3d with 3ds max !

Ive tried with an extrude in place then r+lmb to set scale mode to Component, snap the pivot to a vertex by holding D on the top or bottom of the ramp, and scale in but the selection doesnt stay in place and I have to manual tweak it in place.

it shows in both concave and convex directions at 0:45 and 2:30 respectively

my result

Ramp%20custom%20pivot%20flatten%20scale%201%20


#2

Hold down D and select the edge.
Hold down V and D for vertex snap use the MMB to move the pivot to the vertex.

Or use D + ctrl for orient the pivot.
Or use D + shift for position the pivot.


#3

managed to get it to work (by Aligning the pivot) then set the orientaion of the sacel tool to Component. However sometimes it doesnt work. Its so randomly. I have to cope with that I guess. Thanks all !