Hello all!
I have a Maya Hair System being shaded with a VRayHairMtl Shader (I am rendering in VRay) This is my first time using the hair system in Maya, which is where my problem is.
Here are two test render frames showing the problem (blown up to 200%)
https://vimeo.com/93734205
The hair on certain parts of the head seems to disappear or shift around very quickly on a frame by frame basis.
Here are my current settings :
Adaptive DMC Sampling 1min / 35Max
Filter : Area / 1.0
Linear Workflow On
Brute Force \ Light Cache for GI
Brute Force : 20 Subdivisions \ 3 Depth
Light Cache : Default Values except retrace threshold is on
All lights are VRay Rect Lights (Area Lights) with samples at or above 64 (I keep cranking them up to be sure it’s not a shadow problem).
The hair itself :
I think maybe the only important values here would be the dynamic values, since it appears to be shifting. Dynamic values are all disabled and the hair system is parented to the head so it just moves along with it.
I do have overlaying clumps which are likely penetrating, with slight hair interpolation turned on.
Any ideas? I’ve been tweaking and re-rendering for days now. With how far I’ve cranked up all my settings it’s taking 3 hours to render the hair portion at 720HD. I am feeling more and more like it probably has less to do with quality and more to do with the hair setup, but I am new to both VRay and Maya Hair so would appreciate any wisdom from you more seasoned players.
Thanks!
