I´m taking the first steps in fluids.
I´m developing my Final, practical, Project and I want to create different, realistic, shapes of fire.
I´ve already read the post about FumeFX but it as more than 2 years.
So I was hopping someone could give some kind of guidance.
I work mainly with Maya but if I have to, I´ll learn Max to achieve better results if FumeFx is better for this purpose.
Hope someone can guide me.
Thanks.
I´ve found this article right now:
Comparing FumeFx with Autodesk Maya Dynamic System
http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-610