Maya Fluids Emitter Bug? 2014/2015


#1

Hoping Duncan can shed some light on this?

If you use a Fluids Emitter to only emit Velocity, yet have the Min/Max distance too high, it will actually emit Density and Temp even though the tabs are set to No Emission!?

Anyone come across this?

I am trying to push the fluids using objects, but would like to have a small offset or cushion outwards from the normals, so am raising the Max Distance a little over 1.0. I have tried Add or Replace Speed Emission and both create the same bug…

Cheers for any advice!


#2

Here is a test scene…
Figured out a solution, simply change back to Add with 0 emission… silly though.