Hoping Duncan can shed some light on this?
If you use a Fluids Emitter to only emit Velocity, yet have the Min/Max distance too high, it will actually emit Density and Temp even though the tabs are set to No Emission!?
Anyone come across this?
I am trying to push the fluids using objects, but would like to have a small offset or cushion outwards from the normals, so am raising the Max Distance a little over 1.0. I have tried Add or Replace Speed Emission and both create the same bug…
Cheers for any advice!