Hello
Im a little new to fluids and multipass rendering in general from maya
I managed to get my first ever maya batch render done tonight so im at that level.
I have done this simple fluid simulation of a flame, and wanted to know how to approach
the multipass rendering / splitting of the fuel / temp and density etc so i can bring them back
into nuke for post / comp work
I tried to turn on what made sense but at the moment only one volume shader working but it
out put the entire volume on its own not the fuel etc
Any help is much appreciated
Kind Regards
SA
