Hey! 
I want to build an animated model in Maya for my hobby game engine. The model needs to operate in real time and will be built with OpenGL. The problem is getting the Maya model into my game. Questions:
Is there an open source C++ file loader out there for Maya files?
Are there tools to convert maya skeletal animation models to other common formats (eg HL)?
Can I obtain the spec for Maya file formats?
tia

What would be cool is to have a stylesheet to convert the XML to a binary format suited to your own needs. The binary format would be for fast model loading.