maya f-curves basic question


#1

hi all–new to the forums, and my first post didn’t show (sorry if I double posted!)

I am fairly new to maya and animation in general; this question is about f-curves and easing:

let’s say I am animating a camera, and I enter the graph editor and have multiple curves to edit–x, y, z translate for instance; what if I am happy with the path that the camera is taking, but just want to adjust the easing/speed of the motion without messing with individual axis curves?

I know you can attach an object to a motion path… but suppose want to use this camera in multiple shots (jumping around my scene) and don’t want to constrain to a single curve path?

thanks for your help!

LML


#2

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