hi cgers
can maya extrude a rectangle or any crossection shape down a room ep1 curve path on a part slope and not go wonky.
( plain english maintain its profile, no squeezing expanding maya style on 90degree corners)
3dsmax, cinema4d have loft and sweep with maintain width and banking controls
that minimize wonky extrusions, blender can only minimise on a 2d curve bevel with crosssection.
if blender 3d curve same issue though not as bad as maya.
maya is all over the place…last place.
any tips and tricks to do the same in maya, as industry standard.
please see attached, apologies to onouris and vandergoes for pic update but clearer
:https://www.flickr.com/photos/93465359@N03/50190802657
and more importantly to show the extent of the problem, the real nature of maya is demented the right word?
actually i prefer its illogical spock.
https://www.flickr.com/photos/93465359@N03/50235254862
thought i would add the old rollercoaster extrude along a path as is the same problem really
https://www.flickr.com/photos/93465359@N03/50245822318
thx
save you time reading…time is precious for you vfx workers and learners
SAD CONCLUSION MAYA CANNOT TAKE ANY SHAPED PROFILE DOWN AN EP1 PATH CURVE or any CV CURVE
with hard corners…
and maintain a profile you heard it here and from all the other artists over the years, since 1998.
(maya does not like hard corners it freaks out the closer you get to 90 degrees the worse it gets)
GO AND USE 3DSMAX, CINEMA4D, BLENDER 2D, or any cad software to do this basic task.
save yourself the pain.
why have i been blunt, because extrude down a path is the command you gave maya. it failed…
and it might be 30% of your modelled geo.
Actually most people think it needs fixing, its like a repeat record over the years,
am i repeating myself, sure am, if maya says its number one at school and in the workplace,
it had better have the features to back the claims
AND THE WINNERS ARE!
extrude any crossection along a path of any shape…with history, and grouped instances
NUMBER1…3dsmax
NUMBER2…cinema4d…maybe…houdini(if you code)
NUMBER3…any cad program
NUMBER4…blender
NUMBER5…maya…cannot even do it…clue…same reason as flipped motion paths
(probably not true the maya script Technical director of acme vfx co.
has the script from Hadid architects
but you dont HAHA sad loser…)
major roadblocks in software who needs them, vfx artists and learners dont.
i do it a public service to the vfx industry, and if you use maya,
to do this you wont get any help from maya except poly from scratch…
ok you are not a sad loser…but a winner in training…just chose the right tool to do the job.

