Hi everyone,
I recently started using expressions need some help/info. I have an expression that uses the position of 2 locators to calculate the angle of a line between the 2 locators. I then use this angle to rotate a joint in a rig. The expression evaluates properly when I move the locator in the viewport, but If I type value for the locators translation in the channel box the angle is off. The same thing happens when I turn on snapping to the grid. I tried setting keys for manually input positions and it is correct when the animation is played back. The biggest problem is that the rig wouldn’t be very usable for the animator if they can’t see if their animation is correct in the viewport until they play it back. Any suggestions would be helpful. I can post more info or the scene files if that will help.
Thanks,
Justus