I am exporting my character from Maya to MB and I am getting a message during export that FBX Eport Question Could not retrieve bind pose for object: /Reference Use the current transform instead?
I have followed the Buzz tuts and I have grouped my geomerty to my skeletal hiearachy and named it Reference for MB (this would be what FBX is refering to /Reference)
Naming Convention for joints is proper and I have skinned and weighted my character.
What gives?
Also when I bypass this message and open the file in MB I charcterize it and everything seems to work fine until I move the limbs, then MB crashes.
So I’m guessing I have to figure out this message to potentially eliminate the crashing?
Someone must have come across this problem before and your assistance will be rewarded lol.
