Hey there guys, have a question for you today. I’m trying rig some quills on the back of a character and am trying to use dynamic curves to get the look I wanted. The method I was using was creating my joint chain for the quill, creating my EP curve via point snaps and then selecting the curve and using “Make Selected Curves Dynamic”. Now in the options box I have checked an option “Attach curves to selected surfaces” in hope that the curve base (follicle) would lock to the skinned mesh. It looks like it will follow the transform of the mesh, but not the skinned surface. So:
a) Is there a better way/was this the correct way to do this?
b) Is there an option I’m missing somewhere?
Thanks a lot.