Maya displacement not looking like my Zbrush sculpt


#1

I am trying to make my Maya displacement look like my Zbrush sculpt. I started with a simple poly cylinder object from maya, scaled it down in Y so it was coin shaped. I then imported that into Zbrush, sculpted a nice big dent/bump into the center then exported a displacement map .tif.

In Maya I applied the displacement shader but when I render it, no matter what I do I can’t get the same looking result as Zbrush.

Can anyone suggest what I may be doing wrong.

I have attached some images to show what I am seeing.


#2

Looks to me that the base mesh simply doesn’t have enough polygon’s to render an accurate displacement.

Try to smooth the mesh. I don’t know Maya but something equivalent to 3DS Max’s “Turbosmooth” modifier?

Also there should be render settings (depending on the engine) that affect the detail of displacement.

Hope this helps.


#3

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