I am trying to make my Maya displacement look like my Zbrush sculpt. I started with a simple poly cylinder object from maya, scaled it down in Y so it was coin shaped. I then imported that into Zbrush, sculpted a nice big dent/bump into the center then exported a displacement map .tif.
In Maya I applied the displacement shader but when I render it, no matter what I do I can’t get the same looking result as Zbrush.
Can anyone suggest what I may be doing wrong.
I have attached some images to show what I am seeing.