Hi,
Its been a while since i’ve done character facial blendshapes.
The way I have done them before is by having the head geo separate to the rest of the body, the base of neck would be hidden underneath a shirt. Basic and simple way without waste.
However I would like to keep body and head together as one mesh… so is it a good idea to extract faces of the head for the duplicates to create the various facial blendshapes or do i need to keep the entire mesh as a whole and duplicate that numerous times.
If i can extract head from body then how would I then create the blendshape node since its a specific region now that has been altered.
There are loads of youtube vids on blendshapes like this but they’re all just floating heads since the base geo used is also a floating detached head. Haven’t come across a tutorial so far that covers head and body as one mesh.
Hope what I’m trying to ask makes sense.
Thanks.