Hi Guys
This is really my first post in the forums, but have been a member for a while.
I have tried to find information on my problem, but none of the solutions I have read about seemed to have helped me.
I have a scene, with a few objects in them. All have UV’s, all have normals pointing in the correct direction. When I do a batch bake on them, I get all black textures. I tried reversing the normals, same results. (maya 2012)
My test render to check my lights are how I want them is fine, everything looks great.
Anyone have any solutions? Would appreciate any info on it.
Thanks!
Emms.