[color=white]Hi guys…
This is Nikhil… Im having a tough time trying to figure out if there is a way to integrate motion capture data into a character which has been animated using a custom control rig made in Maya. Ive searched through a large number of tutorials, but all of them seem to specify on the fact of using a simple FK rigged character from Maya to Motion Builder and then moving onto developing a control rig within motion builder and integrating/motion blending the Motion capture data into the control rig within motion builder again. This workflow involves the use of animators who must have experience in MB. What would we do if we are in a situation where the animators only work on Maya rigs and I have to integrate and blend the motion capture data into the character? Would it also be possible to take the character back to Maya where the animators could continue to stylise the animation (using the maya control rig) after the motion capture inputs integration?
Could somebody please throw some light onto how I can handle such a situation in the most appropriate manner? Is there any other better workflow which anybody could suggest?
Thank you so much in advance.
Kind regards,
Nikhil M. Anand.
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