Maya Animation in MB with Mocap….?


#1

[color=white]Hi guys…

This is Nikhil… I’m having a tough time trying to figure out if there is a way to integrate motion capture data into a character which has been animated using a custom control rig made in Maya. I’ve searched through a large number of tutorials, but all of them seem to specify on the fact of using a simple FK rigged character from Maya to Motion Builder and then moving onto developing a control rig within motion builder and integrating/motion blending the Motion capture data into the control rig within motion builder again. This workflow involves the use of animators who must have experience in MB. What would we do if we are in a situation where the animators only work on Maya rigs and I have to integrate and blend the motion capture data into the character? Would it also be possible to take the character back to Maya where the animators could continue to stylise the animation (using the maya control rig) after the motion capture inputs integration?

Could somebody please throw some light onto how I can handle such a situation in the most appropriate manner? Is there any other better workflow which anybody could suggest?

Thank you so much in advance.

Kind regards,

Nikhil M. Anand.

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#2

Yes you can add mocap to a model and merge it back with your model in Maya, then add some extras if needed. I suggest you do the whole thing in MoBu, it’s built for animators so they should be able to pick up the basics in a day or so. What I have done in the past is have two characters in Maya. One would be the simple FK model used for MoBu and the other would be a copy with added controls or whatever whenever you bring back the data from MoBu. That should answer your question…if anyone else has any suggestions or corrections from what I have mentioned feel free to post.
Good Luck ! :thumbsup:


#3

Hey Favian!

Thanks so much for your advice & workflow tips…

Cheers!

Nikhil.


#4

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