Maya and Arnold on Apple Silicon


I just want to place here my disappointment that after over a year, Autodesk still haven’t produced a native version of Maya and Arnold for the M1 Pro or M1 Max chips. Blender are actively engaged with Apple in doing this and Octane and other renderers are addressing the issue.
I have to make a decision in my University on which combination of 3D application and renderer we go with in future and at the moment, Maya and Arnold on the Mac are untenable. Rendering under emulation is slower than on X86 and few render farms support Arnold due to licence restrictions.
Does anyone have any information on whether Autodesk will take Apple silicon seriously and make full use of that technology?